
Evolved Policy Gradients
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss…
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Updates from OpenAI
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We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss…
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We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize…
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On March 3rd, we hosted our first hackathon with 100 members of the artificial intelligence community.
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We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing…
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We’re providing 6–10 stipends and mentorship to individuals from underrepresented groups to study deep learning…
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We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay,…
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Come to OpenAI’s office in San Francisco’s Mission District for talks and a hackathon on Saturday, March 3rd.
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We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can…
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We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our…
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We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide…
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We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
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We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with…
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We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a…
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Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots,…
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We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger…
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We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking,…
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We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers…
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We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of…
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Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human…
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We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules.…
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RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than…
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