
Introducing Activation Atlases
We’ve created activation atlases (in collaboration with Google researchers), a new technique for visualizing what…
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Updates from OpenAI
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We’ve created activation atlases (in collaboration with Google researchers), a new technique for visualizing what…
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We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform…
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On February 2, we held our first Spinning Up Workshop as part of our new education initiative at OpenAI.
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We’ve written a paper arguing that long-term AI safety research needs social scientists to ensure AI alignment…
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We’ve trained a large-scale unsupervised language model which generates coherent paragraphs of text, achieves…
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Our first cohort of OpenAI Fellows has concluded, with each Fellow going from a machine learning beginner to core…
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We’ve discovered that the gradient noise scale, a simple statistical metric, predicts the parallelizability of neural…
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We’re releasing CoinRun, a training environment which provides a metric for an agent’s ability to transfer its…
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We’re releasing Spinning Up in Deep RL, an educational resource designed to let anyone learn to become a skilled…
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We’ve developed an energy-based model that can quickly learn to identify and generate instances of concepts, such as…
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We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning…
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We’re proposing an AI safety technique called iterated amplification that lets us specify complicated behaviors and…
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We are now accepting applications for our second cohort of OpenAI Scholars, a program where we provide 6–10 stipends…
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We are now accepting applications for OpenAI Fellows and Interns for 2019.
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Our first cohort of OpenAI Scholars has now completed the program.
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OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good…
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Yesterday, OpenAI Five won a best-of-three against a team of 99.95th percentile Dota players: Blitz, Cap, Fogged,…
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We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.
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Our first class of OpenAI Scholars is underway, and you can now follow along as this group of experienced software…
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We introduce Glow, a reversible generative model which uses invertible 1x1 convolutions. It extends previous work on…
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We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration,…
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Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.
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The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous…
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We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system,…
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We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month…
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We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our…
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We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has…
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We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge…
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