
Source
OpenAI Blog
Updates from OpenAI
Technology · 1302 articles · page 35 of 37 · fetched about 1 hour ago


Ingredients for robotics research
We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay,…
Read at source →
AdPure chronological social — no algorithm
See who you follow, newest first. Free to join. Posts that stay visible — not buried by an algo.
Join siguimi.com →
OpenAI hackathon
Come to OpenAI’s office in San Francisco’s Mission District for talks and a hackathon on Saturday, March 3rd.
Read at source →

Preparing for malicious uses of AI
We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can…
Read at source →
Interpretable machine learning through teaching
We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our…
Read at source →
Discovering types for entity disambiguation
We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide…
Read at source →
Requests for Research 2.0
We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
Read at source →

Block-sparse GPU kernels
We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with…
Read at source →


Learning a hierarchy
We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a…
Read at source →
Generalizing from simulation
Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots,…
Read at source →



Meta-learning for wrestling
We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger…
Read at source →
Competitive self-play
We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking,…
Read at source →

Learning to model other minds
We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers…
Read at source →

OpenAI Baselines: ACKTR & A2C
We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of…
Read at source →
More on Dota 2
Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human…
Read at source →
Dota 2
We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules.…
Read at source →
Gathering human feedback
RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than…
Read at source →
Better exploration with parameter noise
We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts…
Read at source →
Proximal Policy Optimization
We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform…
Read at source →
Robust adversarial inputs
We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives.…
Read at source →


Faster physics in Python
We’re open-sourcing a high-performance Python library for robotic simulation using the MuJoCo engine, developed over…
Read at source →
Learning from human preferences
One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a…
Read at source →
Learning to cooperate, compete, and communicate
Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent…
Read at source →
